![]() The Create-a-Class icon shows the Thompson without the Cutts compensator. Additionally the M1A1 physically cannot be loaded with a drum magazine - this is a feature of the older M1928 Thompson. Thompson drums did not hold 40 (unless you underloaded it), the 40 round capacity is due to the game simply doubling the base capacity when the extended magazine attachment is used. In-game, the weapon is visibly modeled with a 30-round magazine, but it only holds 20 rounds, while the "Round Drum" attachment doubles this to 40. The Thompson M1A1 fitted with a Cutts compensator is the primary submachine gun used by American forces and is Sgt. Pulling the bolt back, although the weapon model only shows it in the closed position. It is a visually-identical M1911 that fires high-explosive grenades, and as such is similar to the upgraded M1911s obtained by putting the standard pistol into the "Pack-a-Punch" machines found in the Zombies maps of later games (although these also had an altered appearance). The M1911 variant is the starting weapon in Nazi Zombies in all maps.Ī secret M1911 variant called the "Holy Pistol" can be used in the Nazi Zombies map "Nacht Der Untoten" on the PC, by using the "Give All" PC command. As such, the pistol has an A1 slide and trigger, a Series 80 frame and an eight-round magazine from the 1980s - a combination unlikely to be found in the hand of a WWII GI. The M1911 also has a straight mainspring housing and a short trigger, indicating an anachronistic Series 80 frame. The ammunition capacity in the game is likely a game balancing decision to make the pistol equal to the other sidearms in the game, which all hold 8 rounds. ![]() It holds eight rounds when a real M1911 from the period would only hold seven (plus one in the chamber) while standard-size eight-round magazines are available, they were not produced until the 1980s. Miller in the missions "Little Resistance" and "Hard Landing". Finding the Bowie Knife in Nazi Zombies allows increased melee damage, this replaces the standard knife entirely.Ī confusing and anachronistic M1911 variant is the sidearm of the US Marines in the game and is given to playable character Pvt. Melee attacks are performed with knives as opposed to bludgeoning with the current weapon as with CoD4, though using the bayonet attachment for most weapons allows the player to perform quick lunges and stabs. Weapons that are upgraded through Pack-A-Punch will have intricate engravings on the metal, one of the few instances where a "camouflage" of sorts is used in the game (along with the muddied finish, mentioned above). Rather than attachments, players can upgrade their weapons through the "Pack-A-Punch" machine only available in "Der Riese", giving them massive stat buffs as well as special abilities for some weapons. Additional weapons (as well as ammunition for the same weapon) can be purchased off the walls as a white chalk silhouette and a random weapon can be purchased through the "Mystery Box", which contains weapons that are otherwise not available off the walls and it contains a few fictional and unique powerful "wonder weapons". World at War is the first game to introduce Nazi Zombies (later known simply as Zombies in later games), a horde survival gamemode where players are pit into surviving waves of endless undead. Interestingly, most weapons found in the "Blowtorch and Corkscrew" mission have a wet, rained-on finish, a trait unique to this specific mission. The "camouflage" customization option from CoD4 is not found in World at War's multiplayer, only referenced as a cut feature in game files. WWII-era attachment options for weapons also are available in this game, with select weapons having a few new options such as extended magazines, flash suppressors, bayonets, and bipods. Per the WWII setting, the "sniper rifles" and "assault rifles" categories are renamed to "bolt action rifles" and simply "rifles" respectively, the latter category referring to rifles that aren't manually operated. ![]() World at War shares many of the weapon/loadout mechanics of Modern Warfare, including the "Create-a-Class" system. ![]() 9.2 Gewehrgranatengerät Grenade Launcher.
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